Difference between revisions of "Settings"
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== Connection == | == Connection == | ||
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== Content == | == Content == | ||
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| + | == Push== | ||
| + | These internal push settings control the behaviors and activities of pushed data. For general information see [[Push Service (Client)|{{UBIK}} Push Service]]. | ||
| + | {| class="wikitable" | width = "75%" | ||
| + | |- | ||
| + | ! Name!! Purpose | ||
| + | |- | ||
| + | |''ActivatePush'' || This boolean field denotes whether new resp. changed data should be pushed to other clients, which might be running the Application at the same time, or not. | ||
| + | |- | ||
| + | |''PushPollingIntervalSeconds'' || Denotes the interval in seconds for the client to retrieve newly pushed data from the server. | ||
| + | |- | ||
| + | |''PushPort'' || Denotes the Port Number to use when connecting to the Push Server (optional), might be set to the same Port number as the Content Port Number. | ||
| + | |- | ||
| + | |''PushProtocol'' || Denotes which Transfer Protocol for the Push might be used. By default '''https''' is used. | ||
| + | |- | ||
| + | |''PushServer'' || Denotes the Push Server, e.g. '''your.push-server.net''' could be used. Could be the same server as the Content Server. | ||
| + | |- | ||
| + | |''PushService'' || Denotes the path on the Push Server to the Push Service File, e.g. the path might be '''YourFolder/YourApp/PUSH/UBIKPush.svc'''. Make sure that the path points to the '''UBIKPush.svc''' file. | ||
| + | |- | ||
| + | |''ShowPushMessage'' || This boolean field denotes whether the User is informed about an occurring Push, or not. By default it is set to '''''false'''''. | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | |||
| + | |||
| + | == Scan== | ||
| + | These internal push settings control the behaviors and activities of pushed data. For general information see [[Push Service (Client)|{{UBIK}} Push Service]]. | ||
| + | {| class="wikitable" | width = "75%" | ||
| + | |- | ||
| + | ! Name!! Purpose | ||
| + | |- | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
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| + | |||
== Augmented Reality == | == Augmented Reality == | ||
