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Difference between revisions of "HowTo:Assign an Icon to a MetaClass"


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An icon can be assigned to a [[MetaClass]] so that objects of these class are represented by a small graphical symbol in {{UBIKSTUDIO}} as well as on the {{UBIKCLIENT}}.
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An icon can be assigned to a [[MetaClass]] so that objects of these class are represented by a small graphical symbol in {{UBIK Studio}} as well as on the {{UBIKCLIENT}}.
  
 
# Navigate to the MetaClass [[DISPLAYDATAMETACLASS|DISPLAYDATACUSTOMCLASS]] in the ''[[Class Browser]]''<br/>[[File:UI_DisplaydataCustomMetaClass_01.PNG|330 px|border|alt=DisplaydataCustomClass|DisplaydataCustomClass]]
 
# Navigate to the MetaClass [[DISPLAYDATAMETACLASS|DISPLAYDATACUSTOMCLASS]] in the ''[[Class Browser]]''<br/>[[File:UI_DisplaydataCustomMetaClass_01.PNG|330 px|border|alt=DisplaydataCustomClass|DisplaydataCustomClass]]

Revision as of 18:33, 11 May 2015

An icon can be assigned to a MetaClass so that objects of these class are represented by a small graphical symbol in UBIK® Studio as well as on the UBIKCLIENT.

  1. Navigate to the MetaClass DISPLAYDATACUSTOMCLASS in the Class Browser
    DisplaydataCustomClass
  2. Create a new instance of DISPLAYDATACUSTOMCLASS using the Bulk Editor
    DisplaydataCustomClass
  3. Select an icon file by double-clicking the ICON attribute, which opens a dialog to select the desired file
  4. It is recommended to set at least name and description.
  5. Save the changes for the instance of DISPLAYDATACUSTOMCLASS with Ctrl+S or the save command

The newly created Display Data Object needs to be related to the DisplayData property of the according MetaClass:

  1. Connect the MetaClass to the Object Editor control
  2. Drag and drop the created custom DisplayData instance onto the DisplayData property
    DisplaydataCustomClass