Difference between revisions of "HowTo:Assign an Icon to a MetaClass"
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The newly created [[DISPLAYDATACUSTOMCLASS|Display Data Object]] needs to be related to the '''DisplayData''' property of the according MetaClass: | The newly created [[DISPLAYDATACUSTOMCLASS|Display Data Object]] needs to be related to the '''DisplayData''' property of the according MetaClass: | ||
− | # Connect the MetaClass to the {{Object Editor}} | + | # Connect the MetaClass to the {{Object Editor}} control |
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# [[Object_Explorer#Drag_.26_Drop|Drag and drop]] the created custom DisplayData instance onto the DisplayData property<br/>[[File:UI_DisplaydataCustomMetaClass_03.PNG|440 px|border|alt=DisplaydataCustomClass|DisplaydataCustomClass]] | # [[Object_Explorer#Drag_.26_Drop|Drag and drop]] the created custom DisplayData instance onto the DisplayData property<br/>[[File:UI_DisplaydataCustomMetaClass_03.PNG|440 px|border|alt=DisplaydataCustomClass|DisplaydataCustomClass]] | ||
[[Category:How-To]] | [[Category:How-To]] |
Revision as of 12:55, 20 March 2015
An icon can be assigned to a MetaClass so that objects of these class are represented by a small graphical symbol in UBIKSTUDIO as well as on the UBIKCLIENT.
- Navigate to the MetaClass DISPLAYDATACUSTOMCLASS in the Class Browser
- Create a new instance of DISPLAYDATACUSTOMCLASS using the Bulk Editor
- Select an icon file by double-clicking the ICON attribute, which opens a dialog to select the desired file
- It is recommended to set at least name and description.
- Save the changes for the instance of DISPLAYDATACUSTOMCLASS with Ctrl+S or the save command
The newly created Display Data Object needs to be related to the DisplayData property of the according MetaClass:
- Connect the MetaClass to the Object Editor control
- Drag and drop the created custom DisplayData instance onto the DisplayData property