Difference between revisions of "HowTo:Design a Customizing"
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Properties with different data types can be modeled for every entity, and one such MetaClass can inherit the properties from another (e.g., there could be a MetaClass "SAFETY_INSTRUCTIONS" inheriting the "Filepath" property from a "DOCUMENT" MetaClass). | Properties with different data types can be modeled for every entity, and one such MetaClass can inherit the properties from another (e.g., there could be a MetaClass "SAFETY_INSTRUCTIONS" inheriting the "Filepath" property from a "DOCUMENT" MetaClass). | ||
An important aspect in data modelling, especially for the representation in relational databases, is [https://en.wikipedia.org/wiki/Database_normalization normalization]. | An important aspect in data modelling, especially for the representation in relational databases, is [https://en.wikipedia.org/wiki/Database_normalization normalization]. | ||
+ | See also: | ||
+ | * [[Design_object-oriented_data_models]] | ||
+ | * [[Entity_Data_Model]] | ||
=== Basic data model === | === Basic data model === | ||
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* There is a central Themes XAML file for adjustments that can be reused in multiple areas. | * There is a central Themes XAML file for adjustments that can be reused in multiple areas. | ||
* You can use the [[Developer_Mode]] to find out which XAML file to adapt for a certain area in the UI. | * You can use the [[Developer_Mode]] to find out which XAML file to adapt for a certain area in the UI. | ||
+ | See also: | ||
+ | * [[XAML]] | ||
+ | * [[Xamarin_XAML]] | ||
+ | * [[XAML_Basics]] | ||
+ | * [[XAML_Best_practices]] | ||
=== Connectivity === | === Connectivity === |
Revision as of 12:06, 26 July 2023
Customizing UBIK® is a complex endeavor. In this article, we aim to provide a guide and best practices making this task as straight-forward as possible.