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Difference between revisions of "HowTo:Make an Object be found by Optical Codes"


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# Prepare and add a [[:Category:Views|View Item]] to the view set in the [[Context]] of the ACM<br/>[[File:UI_Marker_scaning02.png|420 px|border|alt=infrastructure|infrastructure]]
 
# Prepare and add a [[:Category:Views|View Item]] to the view set in the [[Context]] of the ACM<br/>[[File:UI_Marker_scaning02.png|420 px|border|alt=infrastructure|infrastructure]]
  
== 'Preparing the object ==
+
== Preparing the object ==
 
# Classify the object's MetaClass as [[SYSCLS_OBJECTWITHIDMARKER]] and implement the necessary properties<br/>[[File:UI_Marker_scaning03.png|420 px|border|alt=Create a new Query|Create a new Query]]
 
# Classify the object's MetaClass as [[SYSCLS_OBJECTWITHIDMARKER]] and implement the necessary properties<br/>[[File:UI_Marker_scaning03.png|420 px|border|alt=Create a new Query|Create a new Query]]
 
# Enter the value of the Barcode, QR-Code or the Marker ID in the property
 
# Enter the value of the Barcode, QR-Code or the Marker ID in the property

Revision as of 09:01, 11 February 2015

Loading a list of objects identified via a Barcode or QR-Code on the UBIKCLIENT implies that the object and search mechanism is configured and used accordingly.

[edit]

Server

Preparing a Scan-Query

  1. Create a new Query classified as SYSCLS IDMARKERSCANQUERY
  2. Set the according filter object (FILTEROBJECT) similar as for other queries (e.g. Create a new Query)
    Create a new Query
  3. Add this new query to the list of Infrastructure objects
  4. Prepare and add a QUERYSCOPE to the ACM
  5. Prepare and add a View Item to the view set in the Context of the ACM
    infrastructure

Preparing the object

  1. Classify the object's MetaClass as SYSCLS OBJECTWITHIDMARKER and implement the necessary properties
    Create a new Query
  2. Enter the value of the Barcode, QR-Code or the Marker ID in the property

Mobile Client

  1. Start the QR-Code activity if you want to load an object via Barcode or QR-Code
  2. After scanning a known code the client tries to fetch the objects, identified by this code