Changes
==== PlayButton Tag ====
The PlayButton Tag, if it is defined, contains the same values as the GeometryResource tag. It's purpose, if it exists, is to start a video, if the geometry is touched.
=== UBIKObjectAction Tag ===
The UBIKObjectAction tag should enable handling of the ubik objects when scanning either a picture or an id marker. <br>
The tag must contain the tracking id attribute and, optional, the ubik-uid tag. If the ubik-uid tag doesn't exist, the <br>object that has the same property value as the tracking id is searched and, if it exists, a dialog is shown onto the screen <br>asking the user to take an action. An example is shown in the picture below.
== Tracking Data XML ==
</SensorCOS>
</source>
== '''Usage''' ==
In order to use the previously configured xmls, one can use either the ID Marker activity or the Markerless activity.
=== ID Marker Activity ===
Having in mind the setup tracking ids, one can now scan id markers. For an id that has a 3d object mapped in the action xml one should see <br>
a 3d object displayed onto the screen as in the next picture.
If the id has a video object mapped in the action xml, one should see a video object onto the screen, depending on the existence of the play button.
If the play button exist one should see first the 3d object, and after it's clicked, a video. If the play button doesn't exist, the movie will be shown <br>
immediately.
=== Markerless Activity ===
The scenario is very similar with the id marker activity with the difference that instead of ids one must scan pictures.
[[Category:How-To]]
[[Category:UBIK Client]]