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HowTo:Configure Dynamic AR Content

5,000 bytes added, 15:57, 3 February 2014
Created page with "== '''Introduction''' == The Dynamic AR Content feature allows the user to see different actions according to the configurations. <br> The actions configured are 3d objects, m..."
== '''Introduction''' ==
The Dynamic AR Content feature allows the user to see different actions according to the configurations. <br>
The actions configured are 3d objects, movies and ubik objects.
Currently the feature is enabled for ID Marker and Markerless scanning.<br>
Therefore, every time the user has scanned an id marker or a picture the corresponding object (3d object, movie or ubik object) should be processed and, <br>
according to the configuration, a 3d object, a movie or a dialog should be shown onto the screen.


== '''Setup''' ==
In order for one to be able to use the feature properly a setup folder is required and can be found at [https://augmensys.system-hoster.com/Freigegebene%20Dokumente/01_Augmensys%20%C3%96sterreich/04_Development/Wiki/Dynamic_AR_Content_Folder_Structure.7z]. The setup folder contains:
# A root folder, named ''UBIK''.
# The ''UBIK'' root folder contains a child folder, named ''ARConfig''.
# The ''ARConfig'' contains two child folders named ''IDMarker'' and ''Markerless''. <br>
## ''IDMarker'' folder contains the resources and configuration files needed for scanning an id marker. <br>
## ''Markerless'' folder contains the resources and configuration files needed for scanning a picture.
# ''IDMarker'' and ''Markerless'' folder contain a ''res'' and a ''conf'' folder. In the ''res'' folder all the resources needed for metaio and ubik <br>
to show 3d objects, video and ubik objects are located. In the ''conf'' folder all the configuration files are stored.
* ''Example''. In the following picture one can see a sketch of the folder structure.<br>
:[[File:folder_structure.png]] <br>
In order for a 3d object to be displayed properly, the 3d object, the texture and the picture must all exist in the same place.

== Action Mapping XML Setup ==

After the folder is configured and understood the next step is to actually configure the action mapping xml and the tracking data xml. <br>
The action mapping xml contains different actions such as GeometryAction, MovieAction and UBIKObjectAction.
* In the xml below an example can be seen.<br>
<source lang="xml">
<TrackingActionMapping>
<GeometryAction TrackingID="1">
<GeometryResource>
<ResourcePath>pump.obj</ResourcePath>
<Scale>100</Scale>
</GeometryResource>
</GeometryAction>

<UBIKObjectAction TrackingID="2"/>
<GeometryAction TrackingID="5">
<GeometryResource>
<ResourcePath>pump.obj</ResourcePath>
<Scale>100</Scale>
<RotationDegrees>
<Z>90</Z>
</RotationDegrees>
</GeometryResource>
</GeometryAction>

<UBIKObjectAction TrackingID="6">
<UBIK-UID>a5aa5a70-591f-11e3-949a-0800200c9a66</UBIK-UID>
</UBIKObjectAction>

</TrackingActionMapping>
</source>
<br>

All the actions tags must have as an attribute a tracking id. The Tracking id must exist <br>
in the tracking xml, the one that metaio needs in order to recognize id markers or pictures scanned.


=== GeometryAction Tag ===

The GeometryAction xml tag for a GeometryAction must contain a tracking id attribute. Inside the GeometryAction tag there can be a GeometryResource tag that defines the type of resource
required for the GeometryAction.
==== GeometryResource Tag ====

The GeometryResource contains:
# '''Resource path'''. It is the resource path of the 3d object or video to be displayed.
# '''Scale'''. If it exists, it is the scale of the current object.
# '''OffsetMillimeters'''. If it exists, it is the translation vector of the current object. It has a X, Y and Z value, but not all them are mandatory.
# '''RotationDegrees'''. If it exists, it is the rotation of the current object.
* ''Resource path example''. pump/pump.obj. <br>
* ''OffsetMillimeters example''.
<source lang="xml">
<OffsetMillimeter>
<X>10</X>
</OffsetMillimeter>
</source>
<br>
=== MovieAction Tag ===
The MovieAction xml tag must also contain a trackingid attribute. Inside the MovieAction tag there are two possible resources, a MovieResource and a PlayButton resource.
==== MovieResource ====
The MovieResource Tag contains the same values as the GeometryResource except the rotation vector.
==== PlayButton Tag ====

The PlayButton Tag, if it is defined, contains the same values as the GeometryResource tag.

== Tracking Data XML ==

First step that one has to do is to configure the tracking data xml in order for Metaio to recognize scanned pictures and ids. <br>
In case one needs to scan pictures, the location of the pictures must be provided also. In our case it's ../res/pic_name.(png, jpeg). <br>
The id located in the tracking data xml should be the same as the order of the id in the list of ids.
* ''Example''. Below you can see an example where you need to configure the location of the image. <br>
<source lang="xml">
<SensorCOS>
<SensorCOSID>1</SensorCosID>
<Parameters>
<referenceImage widthMM="420" heightMM="297">../res/img_pic.png</referenceImage>
</Parameters>
</SensorCOS>
</source>

[[Category:How-To]]
[[Category:UBIK Client]]
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