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UBIK PUSH

1,361 bytes added, 18 October
PushScene PUSH_SCENE { get; }
}
 
 
== Push Scene ==
The Push Scene object defines what type of Push is sent.
UBIK will provide different push scenes to support different type of Pushes:
 
=== Native Push Scene ===
The native Push Scene is used to configure a native Push. If an object carrying the [[SYSCLS_PUSH_ITEM]] Classification refers to a Native Push Scene Object a native Push will be sent.
The Native Push Scene provides default credentials to use a UBIK Push Channel.
There is the possibility to configure different credentials by overwritting a custom - method:
 
protected virtual bool TryGetCustomCredentialParameter(CredentialParameter param, out string value)
{
}
 
 
=== Native Push Topic ===
You need to configure Push Topics. For one changed object we send one push for one topic.
The Push Topic must refer to the configured Native Push Scene.
To activate a Push Topic you need to define its TOPIC (string property) and ACTIVATE (boolean property) it.
 
Push Topics must be classified with [[SYSCLS_PUSH_TOPIC]] Classification.
If a UBIK client should receive a push message, the corresponding Push Topic must be available in ints infrastructure.
 
 
=== Native Push Message ===
The Textts for Push Messge are assembled based on the content of the saved object.
There is the possibility to overwrite these texts by using 2 string properties:
* PUSH_TITLE
* PUSH_MESSAGE
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