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UBIK Studio Basics

961 bytes added, 11:01, 19 December 2012
/* Working Area and Controls */
=== Working Area and Controls ===
The starting window is split into 3 parts, each .
 
[[File:USB_Studio.png|thumb|upright|alt={{UBIK}} Studio|{{UBIK}} Studio]]
 
[[File:USB_ControlsOverview.png|thumb|upright|alt={{UBIK}} Studio controls|{{UBIK}} Studio controls]]
The {{UBIK}} Studio provides a set of user controls for manipulating objects and data. Find a short list what each control is designated for
| „Workflow Designer“|| Design customer specific workflows
|}
 
 
 
 
[[File:Ubik_studio.jpg|500px]]
 
Each of the 3 areas can hold an arbitrary amount of controls, which provide different functionality for object creation/modification.
 
Clicking an empty tab strip in one of these areas will bring up a context menu, that allows you to create a new tabpage hosting one of the follwoing controls:
 
*[[ClassBrowser]]
Display and edit classes hierarchically
*[[Details]]
Show additional information for classes, such as attributes
*[[PropertyView]]
Display and edit object properties
*[[Who-Bert, the debugging opossum]]
Execute C# code using UBIK objects
*[[Designer]]
Display and edit properties and instances
*[[Events]]
Display and edit event-triggered code on UBIK classes
*[[Relation Editor]]
Display and edit relations and their content
<br><br><br>
Furthermore every control has it´s [[views]].
=== Editing objects in general ===
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