Difference between revisions of "UBIK Client Foundation (UCF)"
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There are Tutorial projects for several different Platforms available, including Console, Web (Blazor Server), Android, iOS and Windows Apps (Xamarin Forms) and Hololens 2 (Unity). All Tutorials are hosted in a [https://github.com/augmensys private GitHub respository], where UBIK customers with a valid maintenance contract will get access upon request. | There are Tutorial projects for several different Platforms available, including Console, Web (Blazor Server), Android, iOS and Windows Apps (Xamarin Forms) and Hololens 2 (Unity). All Tutorials are hosted in a [https://github.com/augmensys private GitHub respository], where UBIK customers with a valid maintenance contract will get access upon request. | ||
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Revision as of 10:40, 27 January 2025
The UBIK® Client Foundation (UCF) is the Client SDK of UBIK®, and therefore the foundation of any client that communicates with a UBIK® server. The UCF is designed in a modular way, so that the user of the SDK is enabled to initialize only the features, that a client implementation requires. A Web Client for example, typically doesn't need offline support or NFC features, whereas a Tablet Client on the other hand, would typically benefit greatly from these modules.
Prerequisites
It is recommened to use Microsoft Visual Studio for UBIK UCF development. The UCF packages can be obtained in various versions from nuget.org.
Getting started
There are Tutorial projects for several different Platforms available, including Console, Web (Blazor Server), Android, iOS and Windows Apps (Xamarin Forms) and Hololens 2 (Unity). All Tutorials are hosted in a private GitHub respository, where UBIK customers with a valid maintenance contract will get access upon request.