Difference between revisions of "HowTo:Configure Dynamic AR Content"
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= Prerequisites = | = Prerequisites = | ||
− | In order to be able to use the feature properly, a certain folder structure is required and can be found at the following link | + | In order to be able to use the feature properly, a certain folder structure is required and can be found at the following link {{FileLink|Dynamic_AR_Content_Folder_Structure.rar|Dynamic_AR_Content_Folder_Structure.rar}}. Since version 2.4.4, the schema changed slightly (downwards compatible). The updated example package can be found here: {{FileLink|Dynamic_AR_Content_Folder_Structure_244.zip|Dynamic_AR_Content_Folder_Structure_244.zip}} |
− | Since version 2.4.4, the schema changed slightly (downwards compatible). The updated example package can be found here: | + | |
The setup folder contains: | The setup folder contains: | ||
# A root folder, named ''UBIK'' | # A root folder, named ''UBIK'' | ||
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<TrackingActionMapping> | <TrackingActionMapping> | ||
<GeometryAction TrackingID="1"> | <GeometryAction TrackingID="1"> | ||
+ | <!-- Since 2.4.4, you can use a UBIK-UID for linking an POI dialog to the geometry. --> | ||
+ | <!-- Alternatively, you can configure (by customizing) an object with Marker Classification and its Marker ID set to the Tracking ID of this action. --> | ||
+ | <UBIK-UID>a5aa5a70-591f-11e3-949a-0800200c9a66</UBIK-UID> | ||
<GeometryResource> | <GeometryResource> | ||
<ResourcePath>pump.obj</ResourcePath> | <ResourcePath>pump.obj</ResourcePath> | ||
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<UBIKObjectAction TrackingID="3"> | <UBIKObjectAction TrackingID="3"> | ||
+ | <!-- Alternatively, you can configure (by customizing) an object with Marker Classification and its Marker ID set to the Tracking ID of this action. --> | ||
<UBIK-UID>a5aa5a70-591f-11e3-949a-0800200c9a66</UBIK-UID> | <UBIK-UID>a5aa5a70-591f-11e3-949a-0800200c9a66</UBIK-UID> | ||
</UBIKObjectAction> | </UBIKObjectAction> | ||
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==== UBIK-UID Tag ==== | ==== UBIK-UID Tag ==== | ||
− | Just like the UBIKObjectAction, this action allows the usage of a | + | Available since version 2.4.4: |
+ | Just like the UBIKObjectAction, this action allows the usage of a optional UBIK-UID tag, specifying the ID of a UBIK object. | ||
If it is specified, the respective object is linked to this geometry; else, it is tried to find an object with a marker classification and the geometry action's tracking ID for it's marker id value. | If it is specified, the respective object is linked to this geometry; else, it is tried to find an object with a marker classification and the geometry action's tracking ID for it's marker id value. | ||
When the user clicks on the geometry, a dialog is opened for the linked object (if found). | When the user clicks on the geometry, a dialog is opened for the linked object (if found). | ||
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=== ID Marker Activity === | === ID Marker Activity === | ||
− | The ID markers used can be found at the following link | + | The ID markers used can be found at the following link {{FileLink|ID_Marker_Example_1_6.pdf|ID Marker Example Ids 1-6}}.<br> |
Having in mind the setup tracking IDs, you can now scan ID markers. | Having in mind the setup tracking IDs, you can now scan ID markers. | ||
* For an ID that has a 3D object mapped in the action xml, the object should be displayed on the screen as shown in the next picture. | * For an ID that has a 3D object mapped in the action xml, the object should be displayed on the screen as shown in the next picture. | ||
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=== Markerless Activity === | === Markerless Activity === | ||
− | The markerless photos used in this example can be found at the following link | + | The markerless photos used in this example can be found at the following link {{FileLink|Markerless_Examples._Pics_1-7.pdf|Markerless example pictures}}.<br> |
The scenario is very similar with the ID marker activity with the only difference that instead of IDs you have to scan your tracking images. | The scenario is very similar with the ID marker activity with the only difference that instead of IDs you have to scan your tracking images. | ||
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:[[File:scanning_id6_movie.png|border]] <br> | :[[File:scanning_id6_movie.png|border]] <br> | ||
− | [[Category: | + | [[Category:Client|Configure Dynamic AR Content]] |
− | [[Category: | + | [[Category:How-To|Configure Dynamic AR Content]] |
− | [[Category: | + | [[Category:POI|Configure Dynamic AR Content]] |
Latest revision as of 09:28, 20 May 2015
The Dynamic AR Content feature allows the user to see different content according to a marker configuration. The configurable content are 3D objects, movies and UBIK® objects. Currently this feature is enabled for ID Markers and Markerless scanning, meaning image tracking. Therefore, every time the user has scanned an ID marker or a picture, the corresponding object (3D object, movie or UBIK® object) will be processed and, according to the configuration, displayed on the screen.