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Difference between revisions of "Xamarin XAML"


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Similar to the ''UBIKThemes.xamlx'' file, custom or overridden templates start with a <code><ContentView></code> tag containing all '''namespaces'''. <code><ContentView.Resources></code> takes a '''ResourceDictionary''' and contains resources like references to converters. Finally, <code><ContentView.Content></code> contains the actual layout content (it's best to start with a '''Grid'''). Again, don't forget to add namespaces that you need!
 
Similar to the ''UBIKThemes.xamlx'' file, custom or overridden templates start with a <code><ContentView></code> tag containing all '''namespaces'''. <code><ContentView.Resources></code> takes a '''ResourceDictionary''' and contains resources like references to converters. Finally, <code><ContentView.Content></code> contains the actual layout content (it's best to start with a '''Grid'''). Again, don't forget to add namespaces that you need!
  
Templates can also be defined in ''UBIKThemes.xamlx''. In this case, they need to be added into the <code><ResourceDictionary></code> inside the <code><ContentView.Resources></code> template as a <code><DataTemplate></code>. Similarly, if you want to split up the templates into seperate files, you need to make sure to follow the steps mentioned above and get the content of the <code><DataTemplate></code> into the <code><ContentView.Content></code> tag.
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Templates can also be defined in ''UBIKThemes.xamlx''. In this case, they need to be added into the <code><ResourceDictionary></code> inside the <code><ContentView.Resources></code> template as a <code><DataTemplate></code>. Similarly, if you want to split up the templates into seperate files, you need to make sure to follow the steps mentioned above and get the content of the <code><DataTemplate></code> into the <code><ContentView.Content></code> tag. '''Templates defined in the ''UBIKThemes.xamlx'' override templates defined in seperate files!'''
  
 
=== Adding Images ===
 
=== Adding Images ===

Revision as of 13:21, 4 July 2019

The User Interface of the Xamarin Clients (Android, iOS, new UWP) can be fundamentally customized using custom XAML definitions. This customization process is heavily influenced by the XAML Customization Process on the WinX Client.

Basics

There are predefined XAML templates available that can be overridden. If no override is found, the default template will be used. Overrides need to be placed in the following folder:
[App Installation Path]/LocalState/xaml/ (on Windows)

A list of predefined templates (all starting with UBIK) can be overwritten. The overrides will be loaded during the startup of the app.

Important

Make sure to change the extension to xamlx to achieve the desired loading and overriding behavior!

UBIKThemes.xamlx

One of the most significant files is the UBIKThemes.xamlx, as it is the place to override and extend global definitions. Definitions and changes made here will reflect over all templates and subtemplates of the app.

Overriding Styles

The steps shown here just work for the Windows (UWP) build of the Xamarin app. The LocalState folder can be accessed by the user and the customized xaml files directly added. On other systems (Android, iOS, etc.), you can use the Import Customizing button in the Settings to import the styles and images (file by file, for now). In both cases, the program needs to be restarted after the files have been imported/changed.

In the following, we're going to override the Foreground Color of the program:

  • Download the following file: UBIKThemes.zip
  • Unzip it and place it into the xaml folder inside the LocalState folder:

Setup-themes-file.png

  • Open it with the text editor of your choice and add the following definition:
<Color x:Key="UBIKForegroundThemeColor">blue</Color>
  • Save the changes and restart UBIK. You should see changes successfully implemented:

Ubik-with-blue-foreground.png


Custom Templates

Custom templates can be added, just like on the WinX client. Make sure to save the file as xamlx and include all namespace definitions (as attributes of the ContentView tag), otherwise the custom template will not load.

Similar to the UBIKThemes.xamlx file, custom or overridden templates start with a <ContentView> tag containing all namespaces. <ContentView.Resources> takes a ResourceDictionary and contains resources like references to converters. Finally, <ContentView.Content> contains the actual layout content (it's best to start with a Grid). Again, don't forget to add namespaces that you need!

Templates can also be defined in UBIKThemes.xamlx. In this case, they need to be added into the <ResourceDictionary> inside the <ContentView.Resources> template as a <DataTemplate>. Similarly, if you want to split up the templates into seperate files, you need to make sure to follow the steps mentioned above and get the content of the <DataTemplate> into the <ContentView.Content> tag. Templates defined in the UBIKThemes.xamlx override templates defined in seperate files!

Adding Images

Images can't be loaded with the default Image tag, as the image is on different paths on each operating system.

Therefore, there's a custom FileImage that internally overrides the default Image with two custom parameters:

  • FolderName ...The name of the folder in the local folder. Only the first level inside the LocalState folder seems to work.
  • FileName ...The name of the file in the said folder.

Make sure to implement the proper namespace as well by adding xmlns:fimage="clr-namespace:UBIK.CPL.Controls;assembly=UBIK.CPL" into the root item's attributes.

Then, the image can be loaded using:
<fimage:FileImage FileName="image.png" FolderName="xaml"/>

This snipped loads the image called image.png located in the xaml folder inside the LocalState.

Furthermore, the FileImage tag doesn't seem to support most attributes. Therefore place it inside a Grid to achieve a perfect layout.

Differences to WinX

The biggest difference is that developers don't need to copy the whole UBIKThemes.xamlx file just to edit a few styles. Just the changes from the default styles (soon to be available on the [Release Portal]) need to be defined in the overwritten file!

Other changes include:

  • Namespace definitions have to be included in all files.
  • Because the same styles are used on different devices (mobile phones, PCs, tablets), responsive user interfaces should be designed.