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Difference between revisions of "HowTo:Configure Dynamic AR Content"


(Action Setup)
(Example)
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=== ID Marker Activity ===
 
=== ID Marker Activity ===
  
The id markers used can be found at the following link [http://wiki.augmensys.com/images/8/87/ID_Marker_Example_1_6.pdf ID Marker Example Ids 1-6].<br>
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The ID markers used can be found at the following link [http://wiki.augmensys.com/images/8/87/ID_Marker_Example_1_6.pdf ID Marker Example Ids 1-6].<br>
Having in mind the setup tracking ids, you can now scan id markers.  
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Having in mind the setup tracking IDs, you can now scan ID markers.  
* For an id that has a 3D object mapped in the action xml, the object should be displayed on the screen as shown in the next picture.  
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* For an ID that has a 3D object mapped in the action xml, the object should be displayed on the screen as shown in the next picture.  
* If the id has a video object mapped in the action xml, you should see a video object on the screen, depending on the existence of the play button. Clicking the play button starts the video.
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* If the ID has a video object mapped in the action xml, you should see a video object on the screen, depending on the existence of the play button. Clicking the play button starts the video.
 
* If the play button exist you should see first see the play button, and after it's clicked the mapped video. If the play button doesn't exist, a movie preview image will be shown. Clicking the image starts the video.
 
* If the play button exist you should see first see the play button, and after it's clicked the mapped video. If the play button doesn't exist, a movie preview image will be shown. Clicking the image starts the video.
  
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The markerless photos used in this example can be found at the following link [http://wiki.augmensys.com/images/3/32/Markerless_Examples._Pics_1-7.pdf Markerless example pictures].<br>
 
The markerless photos used in this example can be found at the following link [http://wiki.augmensys.com/images/3/32/Markerless_Examples._Pics_1-7.pdf Markerless example pictures].<br>
The scenario is very similar with the id marker activity with the only difference that instead of ids you have to scan your tracking images.
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The scenario is very similar with the ID marker activity with the only difference that instead of IDs you have to scan your tracking images.
  
 
=== Results ===
 
=== Results ===

Revision as of 02:48, 31 March 2015

The Dynamic AR Content feature allows the user to see different content according to a marker configuration. The configurable content are 3D objects, movies and UBIK® objects. Currently this feature is enabled for ID Markers and Markerless scanning, meaning image tracking. Therefore, every time the user has scanned an ID marker or a picture, the corresponding object (3D object, movie or UBIK® object) will be processed and, according to the configuration, displayed on the screen.

[edit]

Prerequisites

In order to be able to use the feature properly, a certain folder structure is required and can be found at the following link FolderStructure. The setup folder contains:

  1. A root folder, named UBIK
  2. The UBIK root folder contains a child folder, named ARConfig
  3. The ARConfig contains two child folders named IDMarker and Markerless
    1. IDMarker folder contains the resources and configuration files needed for scanning an ID marker
    2. Markerless folder contains the resources and configuration files needed for scanning a picture
  4. IDMarker and Markerless folder contain a res and a conf folder
    1. The res folder contains all the resources to be shown, like 3D objects, videos and links to UBIK® objects
    2. The conf folder contains all the configuration files

A senseful configuration always consists of a tracking configuration (in one of the TrackingData.xml) and a corresponding action configuration (in the parallel ActionMapping.xml). So when the pattern, configured in tracking, is recognized by the camera, the configured action is triggered.

The following shows an exemplary sketch of the folder structure:

/UBIK/ARConfig/
  IDMarker
    conf
      TrackingData_Marker.xml
      Action_Mapping.xml
    res
      .obj
      .png
      .jpg
      .mtl
      .3g2
      .md2
  Markerless
    conf
      TrackingData_Game.xml
      Action_Mapping.xml
    res
      .obj
      .png
      .jpg
      .mtl
      .3g2
      .md2