Difference between revisions of "HowTo:Configure Dynamic AR Content"
(→GeometryResource Tag) |
(→Action Setup) |
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After the folder is configured, the next step is to validate the schema against an online validator. A solution can be found at [http://www.utilities-online.info/xsdvalidation/ Online XML Schema Validator]. The schema used to validate against can be found inside the ''UBIK'' Folder and is named ''xsd_schema_validation''. | After the folder is configured, the next step is to validate the schema against an online validator. A solution can be found at [http://www.utilities-online.info/xsdvalidation/ Online XML Schema Validator]. The schema used to validate against can be found inside the ''UBIK'' Folder and is named ''xsd_schema_validation''. | ||
− | The action mapping | + | The action mapping Xml contains different actions such as |
+ | * GeometryAction (3D Object) | ||
+ | * MovieAction | ||
+ | * UBIKObjectAction | ||
− | + | The following Xml shows an example configuration: | |
<source lang="xml"> | <source lang="xml"> | ||
<TrackingActionMapping> | <TrackingActionMapping> | ||
Line 92: | Line 95: | ||
</source> | </source> | ||
− | All Action tags must specify a | + | All Action tags must specify a TrackingID attribute, where ID value must exist in the corresponding tracking Xml within a ''<SensorCOSID>'' tag. |
{{Attention|If a texture is used for a geometry, the material (*.mtl file) and the texture (picture) must all exist in the same place in order for to have the 3D object displayed properly, Only the geometry has to be specified as a resource in the Action Mapping, though.}} | {{Attention|If a texture is used for a geometry, the material (*.mtl file) and the texture (picture) must all exist in the same place in order for to have the 3D object displayed properly, Only the geometry has to be specified as a resource in the Action Mapping, though.}} |
Revision as of 02:46, 31 March 2015
The Dynamic AR Content feature allows the user to see different content according to a marker configuration. The configurable content are 3D objects, movies and UBIK® objects. Currently this feature is enabled for ID Markers and Markerless scanning, meaning image tracking. Therefore, every time the user has scanned an ID marker or a picture, the corresponding object (3D object, movie or UBIK® object) will be processed and, according to the configuration, displayed on the screen.