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Difference between revisions of "HowTo:Configure Dynamic AR Content"


(Results)
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With the existent configuration from the zip file, you should see the following picture when scanning the first id or the first picture:
 
With the existent configuration from the zip file, you should see the following picture when scanning the first id or the first picture:
:[[File:scanning_id1.png]] <br>
+
:[[File:scanning_id1.png|border]] <br>
  
 
When scanning the second id or the second picture, you should see the following:
 
When scanning the second id or the second picture, you should see the following:
:[[File:scanning_id2.png]] <br>
+
:[[File:scanning_id2.png|border]] <br>
  
 
When scanning the sixth id, using the Markerless activity, you should see a play button and, if pressed, a movie.
 
When scanning the sixth id, using the Markerless activity, you should see a play button and, if pressed, a movie.
 
* Play button:
 
* Play button:
:[[File:scanning_id3_play_button.png]] <br>
+
:[[File:scanning_id3_play_button.png|border]] <br>
 
* Movie:
 
* Movie:
:[[File:scanning_id3_movie.png]] <br>
+
:[[File:scanning_id3_movie.png|border]] <br>
  
 
When scanning the sixth id using the IdMarker Activity you should see a play button also and, if pressed, a movie too.
 
When scanning the sixth id using the IdMarker Activity you should see a play button also and, if pressed, a movie too.
 
* Play button:
 
* Play button:
:[[File:scanning_id6_play_button.png]] <br>
+
:[[File:scanning_id6_play_button.png|border]] <br>
 
* Movie:
 
* Movie:
:[[File:scanning_id6_movie.png]] <br>
+
:[[File:scanning_id6_movie.png|border]] <br>
  
 
[[Category:POI]]
 
[[Category:POI]]
 
[[Category:Client]]
 
[[Category:Client]]
 
[[Category:How-To]]
 
[[Category:How-To]]

Revision as of 08:48, 24 March 2015

The Dynamic AR Content feature allows the user to see different content according to a marker configuration. The configurable content are 3D objects, movies and UBIK® objects. Currently this feature is enabled for ID Markers and Markerless scanning, meaning image tracking. Therefore, every time the user has scanned an ID marker or a picture, the corresponding object (3D object, movie or UBIK® object) will be processed and, according to the configuration, displayed on the screen.

[edit]

Prerequisites

In order to be able to use the feature properly, a certain folder structure is required and can be found at the following link FolderStructure. The setup folder contains:

  1. A root folder, named UBIK
  2. The UBIK root folder contains a child folder, named ARConfig
  3. The ARConfig contains two child folders named IDMarker and Markerless
    1. IDMarker folder contains the resources and configuration files needed for scanning an id marker
    2. Markerless folder contains the resources and configuration files needed for scanning a picture
  4. IDMarker and Markerless folder contain a res and a conf folder
    1. The res folder contains all the resources to be shown, like 3D objects, videos and links to UBIK® objects
    2. The conf folder contains all the configuration files

The following shows an exemplary sketch of the folder structure:

/UBIK/ARConfig/

IDMarker
conf
TrackingData_Marker.xml
Action_Mapping.xml
res
.obj
.png
.jpg
.mtl
.3g2
.md2
Markerless
conf
TrackingData_Game.xml
Action_Mapping.xml
res
.obj
.png
.jpg
.mtl
.3g2
.md2

A senseful configuration always consists of a tracking configuration (in one of the TrackingData.xml) and a corresponding action configuration (in the parallel ActionMapping.xml). So when the pattern configured in tracking is recognized by the camera, the configured action is triggered.